Make sure to keep your spellbook updated with suitable Metamagic whenever you gain new spells and new spell levels.If you wish to pick a different school, however, you'll want to alter these choices accordingly. The spells chosen for this build largely gravitate towards Enchantment and Conjuration to benefit from the feat choices detailed above.As a result, you should not take these spells upon leveling up. These are Burning Hands, Scorching Ray, Burning Arc, Fire Snake, and Hellfire Ray. Ember gets a number of spells automatically thanks to her Curse.Level 9: Mass Hold Monster, Heroic Invocation, Communal Mind Blank, Power Word Kill Level 8: Power Word Stun, Rift of Ruin, Mind Blank, Stormbolts Level 7: Waves of Ecstasy, Power Word Blind, Chain Lightning, Heal, Mass Hold Person Level 6: Hellfire Ray, Greater Dispel Magic, Greater Heroism Level 5: Cave Fangs, Cloudkill, Feeblemind, Fire Snake Level 4: Cure Critical Wounds, Confusion, Crushing Despair, Volcanic Storm Level 3: Ray of Exhaustion, Stinking Cloud, Remove Curse, Cure Serious Wounds Level 2: Cure Moderate Wounds, Web, Blindness, Glitterdust, Pox Pustules, Scorching Ray With plenty of casts available and a spellbook filled with Quickened spells, Ember will be firing off tons of spells every turn.If you plan to go for Evocation instead (or any other spell school), you may wish to alter Ember's spellbook selections to favor this new school. Conjuration is a good pick for this build but Evocation might be tempting for those who prefer a Witch more capable of dishing out the pain. The Expanded Arsenal feat makes it so that the Spell Focus and School Mastery features also apply to another school.Metamagic is especially useful with spontaneous casters as they can make plenty of spells to fit each and every situation they may find themselves in. These Mythic Path selections are centered around making Ember a really flexible spellcaster.Improved Eleven Immunities is fantastic for this build as not only does it protect Ember from offensively cast Enchantment spells, but it makes hers even more effective.Conversely, while Iceplant Hex is utterly fantastic on characters like Camellia, it finds little use on a character who should be avoiding close combat entirely. Restless Slumber and Agony are fantastic Hexes to have and should be used liberally.While Ember can certainly thrive with damage-dealing as her main combat role, the Witch spellbook has a plethora of fantastic Enchantment spells that can also be really useful to focus on.Stigmatized Witch 20: CHA +1, Animal Servant Hex Stigmatized Witch 19: Metamagic (Quicken Spell) Stigmatized Witch 17: Improved Elven Immunities Stigmatized Witch 16: CHA +1, Regenerative Sinew Hex Stigmatized Witch 15: Greater Spell Penetration Stigmatized Witch 14: Delicious Fright Hex Stigmatized Witch 13: Metamagic (Empower Spell) Stigmatized Witch 11: Greater Spell Focus (Enchantment) Stigmatized Witch 10: Restless Slumber Hex Stigmatized Witch 7: Metamagic (Selective Spell) Stigmatized Witch 5: Spell Focus (Enchantment)
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